They can also serve as replacement for fallen characters in classic mode, or even increase the player's mobility in maps. ![]() Capturing prisoners allow the player to recruit many units, that appear as an exclusive class from a different route, into their army (like a Berserker in the player's Hoshidan Army). However, this doesn't mean they are entirely useless. They are limited to class changing, having only one secondary class to change into (barring DLC classes), meaning they can't learn many skills compared to main story units. All prisoners also lack a personal skill as well as being unable to support with other units, limiting them to providing little bonus when aiding another unit in battle. However, the case is different with captured bosses like Gazak, as he is a unique prisoner, who has a personal growth data of his own, and sometimes may even perform better than some main story units. They don't have growth rates of their own but rather, is based on the class they are. Prisoner units are generally inferior to main units recruited in the game. However, enemies with standard class skills even if they cannot normally learn the skill are still retained, making the prison extremely viable for Conquest players. In the event that you want the unit back, you can buy them back from your logbook, similar to other bonus units.Įnemies with enemy only skills such as Inevitable End and Staff Savant have them automatically removed upon being deposited in the prison. Note that only 20 "other" units can be in the army at one time should this exceed, you will be forced to dismiss one of your units (you will be prompted to update their roster before they are sent off). When the message "Almost convinced." appears, the next persuasion will instantly recruit them into the player's army. However, this does pay off long-term as it cheapens the bribe cost by a slight amount. The level of the unit determines how long it takes to persuade them for example, a level 3 Outlaw can be instantly persuaded to join, while a level 20 Great Master will take far more attempts. Persuading prisoners is significantly slower but is cheaper compared to bribing them. While it can be potentially costly as the Arena will be required in order to obtain the necessary resources quickly, it does save the time of persuading them. The resources they demand are based on the game path and may be discounted depending on whoever is taking the shift. There are three options after inspecting prisoners bribe, persuade, or release.īy bribing prisoners, you will give them a set amount of your resources (from your path) and they will work for you without question. The maximum amount of prisoners it can hold at any given time is 6 prisoners, which will be at level 3. At level 1, it can hold up to 2 prisoners. The level of the prison will affect both Critical Hit rates and the amount of prisoners it can hold. Pick the "Inspect" option to see your captured prisoners. One of your allied army units (excluding Einherjar, other generic units on your side, and Amiibos) may take a shift at the prison. After the battle ends, you can visit the prison and inspect the captured prisoners. After a normal battle sequence, if they manage to defeat the enemy, they will drop them off at the prison. ![]() To drop an enemy off at the prison, the "Capture" option must be used when Orochi or Niles is near a target they can attack. In Revelation, either can be used to capture desired enemy units. In Birthright, Orochi performs this while in Conquest, Niles does this instead. ![]() A unit with the Capture or Kidnap skill can drop enemies off at the prison.
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